image problem how can i fix?
import sys
import pygame
import os
pygame.init()
width = 800
height = 600
boyut = (width, height)
pencere = pygame.display.set_mode(boyut)
game_folder = os.path.dirname(__file__)
img_folder = os.path.join(game_folder, "img/ms2")
clock = pygame.time.Clock()
pygame.mouse.set_visible(0)
all_sprites = pygame.sprite.Group()
class Parca (pygame.sprite.Sprite):
def __init__(self,x = width / 2, y = height / 2):
super().__init__()
self.image = pygame.image.load(os.path.join(img_folder, "ms2.jpg")).convert()
self.image.set_colorkey((0, 0, 0))
self.rect = self.image.get_rect()
#self.rect.center = (x, y)
def update(self, *args):
up, down, right, left = args
if self.rect.x > width:
self.rect.x = 0
if self.rect.x < 0:
self.rect.x = width
if self.rect.y > height:
self.rect.y = 0
if self.rect.y < 0:
self.rect.y = height
if right:
self.rect.x += 10
if left:
self.rect.x -= 10
if up:
self.rect.y -= 10
if down:
self.rect.y += 10
parca1 = Parca()
all_sprites.add = (parca1)
while True:
clock.tick(60)
keys = pygame.key.get_pressed()
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
all_sprites.update()
if keys[pygame.K_w] or keys[pygame.K_s] or keys[pygame.K_a] or keys[pygame.K_d]:
up, down, right, left = keys[pygame.K_w], keys[pygame.K_s], keys[pygame.K_d], keys[pygame.K_a]
all_sprites.update(up, down, right, left)
pencere.fill((255,255,255))
all_sprites.draw(pencere)
pygame.display.update()