Calculating Vec2D type

If a given turtle position is of type turtle.Vec2D is it possible to change it in a program without moving the turtle to it? Is it possible to use it in a calculation to yield a new position?

Hi John,

At bit of clarification will help greatly. I assume you are using a vector class from some specific library, could you elaborate which one is it exactly?

@YuvalYuval Do you have a reason to suspect it’s a library other than the standard one?