i was making the gravity of my game wenn out of nothing always wenn i open my game it closes itself
i did delete the part i edidet wenn that akured but still it didn´t work anymore
backgruond information:i was using visual studio code
import pygame
# pygame setup
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock()
running = True
dt = 0
pygame.mouse.set_cursor(*pygame.cursors.broken_x)
#creating the positions
player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
while running:
# poll for event
# pygame.QUIT event means the user clicked X to close your window
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# fill the screen with a color to wipe away anything from last frame
screen.fill("black")
#drawing the stuff
player_zone = pygame.draw.rect(screen,"red",(player_pos.x-20,player_pos.y-20 , 40, 40))
pygame.draw.circle(screen, "black", player_pos, 5)
pygame.draw.circle(screen, "white", player_pos, 1)
#developer code
keys = pygame.key.get_pressed()
if keys[pygame.K_p]:
print(player_pos)
#player code
if keys[pygame.K_w]:
player_pos.y = player_pos.y-1000 * dt
if keys[pygame.K_s]:
player_pos.y += 100 * dt
if keys[pygame.K_a]:
player_pos.x -= 100 * dt
if keys[pygame.K_d]:
player_pos.x += 100 * dt
player_pos.y=player_pos.y+player_pos.y/(player_pos)-100 * dt
if player_pos.x<0:
player_pos.x=0
if player_pos.x>1280:
player_pos.x=1280
if player_pos.y<0:
player_pos.y=1
if player_pos.y>720:
player_pos.y=720
# flip() the display to put your work on screen
pygame.display.flip()
# limits FPS to 60
# dt is delta time in seconds since last frame, used for framerate-
# independent physics.
dt = clock.tick(60) / 1000
pygame.quit()