Hey! I was working on a text adventure game and was trying to remove a part of dis3 after the player takes the item in isect3().
Here is my code
Help = "NO CAPS l=look n=north s=south e=east w=west u=up d=down ew=eastwest take (item) l (item) use (item) r=restart drop (item) take all"
inventory = ['$10 bill']
appearance = "dirty"
#1
sect1 = ["l", "n", "s", "l door"]
sect2 = ["l", "w", "s", "l shelf"]
sect3 = ["l", "n", "s", "e", "w", "l shovel", "l flowers", "l gate", "take shovel", "take flowers"]
sect4 = ['l', 'w', 'n', 'e', 'sw', 'se']
sect5 = ['l', 's', 'nw', 'l shelf', 'l sofa', 'l TV', 'l TV stand', 'l table', 'l under table', 'l chairs', 'l cup', 'drink tea', 'take silver key', 'take mask', 'l book','take book', 'push book', "take brass key"]
sect6 = ['l', 'e', 'take all', 'take shampoo', 'take toothpaste', 'take toothbrush', 'l mirror', 'take shower', 'shower', 'l comb', 'take comb']
sect7 = ['l', 'se', 'l cutlery', 'l knife', 'take knife']
sect8 = ['l', 'ne', 'take orange key']
sect9 = ['l', 'n']
sect10 = ['l', 'w', 'n']
dead = ['']
#2
dis1 = "There is an door facing your north, behind you is an small garden"
dis2 = "Facing north is a shelf, go south if you want to exit this building, to your west is the hallway."
dis3 = "You are in a small garden, you can see some flowers in it. There is a shovel beside you. You can go north. Continue south out of the wooden gate to the sidewalk, east to proceed further into the garden. You can go west."
dis4 = "Your are in a hallway. There are two rooms in your se and sw, go east to the kitchen, west to the door way. Your north is the living room. "
dis5 = 'You are in the living room. there is a shelf and sofa behind you, on the opposite side of the sofa is the TV, there are some chair beside a table to your right. The bathroom is to your northwest.'
dis6 = "You are in the bathroom. There is a bottle of shampoo, a comb, a toothbrush and a toothpaste on the shelf. There is a mirror and shower."
dis7 = "You are in the kitchen. There are some cutlery around and a nice looking knife on the counter. Go southeast to exit the kitchen."
disdead = "Press enter to continue. "
Csect = sect1
#3
def isect1():
global Csect
Csect = sect1
print(dis1)
while Csect == sect1:
Ans = input("/")
if Ans == "help":
print(Help)
if Ans == "r":
Csect = dead
elif Ans == "inventory":
print(inventory)
elif Ans in sect1:
if Ans in ("l", "look"):
print(dis1)
elif Ans == "n":
Csect = sect2
continue
elif Ans == 'l door':
print("it's just a ordinary wooden door. There is nothing special about it.")
else:
Csect = sect3
continue
else:
print("Sorry, I don't recognize this command.")
def isect2():
global Csect
Csect = sect2
print(dis2)
while Csect == sect2:
Ans = input("/")
if Ans == "help":
print(Help)
elif Ans == "inventory":
print(inventory)
if Ans == "r":
Csect = dead
elif Ans in sect2:
if Ans in ("l", "look"):
print(dis2)
elif Ans == "w":
Csect = sect4
continue
elif Ans == "l shelf":
print("You are facing the back of a wooden shelf. There is nothing special about it.")
elif Ans == "s":
Csect = sect1
continue
else:
print("Sorry, I don't recognize this command.")
pass
def isect3():
global sect3
global dis3
global Csect
Csect = sect3
print(dis3)
while Csect == sect3:
Ans = input("/")
if Ans == "help":
print(Help)
elif Ans == "inventory":
print(inventory)
elif Ans == "r":
Csect = dead
elif Ans in sect3:
if Ans in ("l", "look"):
print(dis3)
elif Ans == "n":
Csect = sect1
continue
elif Ans == "s":
Csect = "STREETS"
continue
elif Ans == "e":
Csect = sect10
continue
elif Ans == "l shovel":
print("Nothing special about it.")
elif Ans == "l flowers":
print("They are genuinely beautiful!")
elif Ans == "l gate":
print("Nothing special about it.")
elif Ans == "take flowers" and "flowers" not in inventory:
dis3.replace(", you can see some flowers in it", '')
sect3.remove("take flowers")
inventory.append("flowers")
print("taken")
elif Ans == "take shovel" and "shovel" not in inventory:
dis3.replace("There is a shovel beside you. ", '')
sect3.remove("take shovel")
inventory.append("shovel")
print("taken")
else:
Csect = dead
print("GAME OVER")
print('')
print("You have stepped on wet cement!")
continue
else:
print("Sorry, I don't recognize this command.")
pass
def isect4():
global Csect
Csect = sect4
print(dis4)
while Csect == sect4:
Ans = input("/")
if Ans == "help":
print(Help)
elif Ans == "inventory":
print(inventory)
if Ans == "r":
Csect = dead
elif Ans in sect4:
if Ans in ("l", "look"):
print(dis4)
elif Ans == "e":
Csect = sect2
continue
elif Ans == "n":
Csect = sect5
continue
elif Ans == "se":
Csect = sect9
continue
elif Ans == 'w':
Csect = sect7
continue
else:
Csect = sect8
continue
else:
print("Sorry, I don't recognize this command.")
pass
def isect5():
global sect5
global dis5
global Csect
Csect = sect5
print(dis5)
while Csect == sect5:
Ans = input("/")
if Ans == "help":
print(Help)
if Ans == "r":
Csect = dead
elif Ans == "inventory":
print(inventory)
elif Ans in sect5:
if Ans in ("l", "look"):
print(dis5)
elif Ans == "s":
Csect = sect4
continue
elif Ans == 'l shelf':
print("There are some books on it. There is a specific book which has no title. It seems suspicious.")
elif Ans == 'l book':
print("The book has no title. It seems weird.")
elif Ans == 'take book':
Csect = dead
print('The lights goes out. You could hear a thump of the door closing. You feel a gush of wind. A voice bellowed "HOW DARE YOU TOUCH THE FORBIDDEN BOOK OF ADVENTURES!"')
print('')
print('')
print('')
print('')
print('GAME OVER')
elif Ans == 'push book':
print("You pushed the book. You hear a crank then a rumble. The shelf slides aside, revealing a lit stairway going down.")
sect5.append("d")
dis5 = 'You are in the living room. There is a secret entrance to a stairway leading downward. There is a sofa behind you, on the opposite side of the sofa is the TV, there are some chair beside a table to your right. The bathroom is to your northwest.'
sect5.remove("l shelf")
sect5.remove("l book")
sect5.remove("take book")
sect5.remove("push book")
elif Ans == "l under table":
print("You look under the table. You see a brass key below it.")
elif Ans == "take brass key" and "brass key" not in inventory:
print('taken')
sect5.remove("take brass key")
inventory.append("brass key")
elif Ans == 'l key':
print("It's a shiny brass key.")
elif Ans == 'l sofa':
print("It seems very comfy, you really want to enjoy it, but you remind yourself that you are not here to watch TV.")
elif Ans == 'l TV':
print("There is nothing special about it.")
elif Ans == "l chairs":
print("You see nothing special about them")
elif Ans == 'l TV stand':
print("You see an a silver key and mask inside it.")
elif Ans == 'l table':
print("You see a cup of tea on it.")
elif Ans == 'take silver key' and "silver key" not in inventory:
if "orange key" in inventory:
print("taken")
inventory.append("silver key")
else:
print("The cabinet is locked. Find the key first")
elif Ans == 'take mask' and "mask" not in inventory:
if "orange key" in inventory:
print("taken")
inventory.append("N95 mask")
else:
print("The cabinet is locked. Find the key first")
elif Ans == 'l cup':
print("It's a nice teacup.")
elif Ans == "drink tea":
print("You drank it. Thankfully there wasn't poison in it.")
elif Ans == "nw":
Csect = sect6
continue
else:
print("Sorry, I don't recognize this command.")
def isect6():
global Csect
global appearance
Csect = sect6
print(dis6)
while Csect == sect6:
Ans = input("/")
if Ans == "help":
print(Help)
if Ans == "r":
Csect = dead
elif Ans == "inventory":
print(inventory)
elif Ans in ("l", "look"):
print(dis1)
elif Ans in sect6:
if Ans == "e":
Csect = sect5
continue
elif Ans == 'l mirror':
if appearance == "dirty":
print("You saw a reflection of yourself, you look pretty dirty. You think that you need a shower.")
else:
print("You look at the mirror. You look tidy and clean.")
elif Ans in ('take shower', 'shower'):
if appearance == 'dirty':
appearance = "clean"
print('You took a shower and groomed yourself.')
else:
print("You are good, you do not need a shower.")
elif Ans == "take all" and ("shampoo", 'toothbrush', 'toothpaste') not in inventory:
inventory.append("shampoo")
inventory.append('toothpaste')
inventory.append('toothbrush')
print('taken')
elif Ans == "take shampoo":
inventory.append("shampoo")
print("taken")
elif Ans == "take toothbrush":
inventory.append("toothbrush")
print("taken")
elif Ans == "take toothpaste":
inventory.append("toothpaste")
print("taken")
elif Ans == "l toothpaste":
print("I see nothing special about that.")
elif Ans == "l toothbrush":
print("You hope it wasn't used by someone else.")
elif Ans == "l shampoo":
print("I see nothing special about that.")
elif Ans == "l comb":
print("It seems clean and new.")
elif Ans == "take comb":
print("taken")
inventory.append("comb")
else:
print("Sorry, I don't recognize this command.")
def game():
global Csect
while Csect != dead:
if Csect == sect1:
isect1()
elif Csect == sect2:
isect2()
elif Csect == sect3:
isect3()
elif Csect == sect4:
isect4()
elif Csect == sect5:
isect5()
elif Csect == sect6:
isect6()
print('')
print(disdead)
while Csect == dead:
Ans = input('')
if Ans == "":
Csect = sect1
game()
else:
pass
#5
print("Hello!")
print(" ")
print("Welcome to the land of Adventures!")
print(" ")
print("Type Help if you are stuck.")
print(" ")
print("-Front Porch-")
print('')
game()
This is what happens when I run it.
Hello!
Welcome to the land of Adventures!
Type Help if you are stuck.
-Front Porch-
There is an door facing your north, behind you is an small garden
/s
You are in a small garden, you can see some flowers in it. There is a shovel beside you. You can go north. Continue south out of the wooden gate to the sidewalk, east to proceed further into the garden. You can go west.
/take flowers
taken
/l
You are in a small garden, you can see some flowers in it. There is a shovel beside you. You can go north. Continue south out of the wooden gate to the sidewalk, east to proceed further into the garden. You can go west.
/take shovel
taken
/l
You are in a small garden, you can see some flowers in it. There is a shovel beside you. You can go north. Continue south out of the wooden gate to the sidewalk, east to proceed further into the garden. You can go west.
/
Thanks!