my code skips lines wenn i do the death screen
import random
import pygame
import time
boss=0
bosscolor=0,0,0
bossheigt=720
heart1=255,0,0
heart2=255,0,0
heart3=255,0,0
heart_lost_counter=0
# pygame setup
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock()
running = True
dt = 0
pygame.mouse.set_cursor(*pygame.cursors.broken_x)
#creating the positions
heart_pos1 = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
heart_pos1.y = 10
heart_pos1.x = 10
heart_pos2 = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
heart_pos2.y = 10
heart_pos2.x = 20
heart_pos3 = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
heart_pos3.y = 10
heart_pos3.x = 30
player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
projektile_pos1 = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
while running:
# poll for event
# pygame.QUIT event means the user clicked X to close your window
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# fill the screen with a color to wipe away anything from last frame
screen.fill("black")
#drawing the stuff
boss_zone = pygame.draw.rect(screen,bosscolor,(560,bossheigt,120,120))
player_zone = pygame.draw.rect(screen,"red",(player_pos.x-20,player_pos.y-20 , 40, 40))
pygame.draw.circle(screen, "black", player_pos, 5)
pygame.draw.circle(screen, "white", player_pos, 1)
pygame.draw.circle(screen,heart1,heart_pos1,5)
pygame.draw.circle(screen,heart2,heart_pos2,5)
pygame.draw.circle(screen,heart3,heart_pos3,5)
#developer code
keys = pygame.key.get_pressed()
if keys[pygame.K_p]:
print(player_pos)
if keys[pygame.K_b]:
boss=20
#player code
if keys[pygame.K_w]:
player_pos.y -= 100 * dt
if keys[pygame.K_s]:
player_pos.y += 100 * dt
if keys[pygame.K_a]:
player_pos.x -= 100 * dt
if keys[pygame.K_d]:
player_pos.x += 100 * dt
#enemy code
removed for post
#boss code
if boss==20:
bosscolor=255,0,0
if bossheigt>300:
bossheigt=bossheigt-1
if player_zone.colliderect(boss_zone):
if heart_lost_counter==0:
heart3=0,0,0
heart_lost_counter=1
if player_zone.colliderect(boss_zone):
if heart_lost_counter==1:
heart2=0,0,0
heart_lost_counter=2
if player_zone.colliderect(boss_zone):
if heart_lost_counter==2:
screen.fill("red")
boss=0
bosscolor=0,0,0
bossheigt=720
heart1=255,0,0
heart2=255,0,0
heart3=255,0,0
heart_lost_counter=0
time.sleep(10)
